Compare VR and AR headsets

Use the following tool to compare the specifications of different virtual reality and augmented reality headsets. The top 20 VR headsets are included. New headsets are added when released.

Headset designName/modelResolutionField of viewRefresh rateTracking typeWeightPlatform (OS)Display type (lens)Special featuresAudio IPD adjustmentReleased

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  • Oculus RiftOculus Rift
  • HTC ViveHTC Vive
  • Samsung OdysseySamsung Odyssey
  • Samsung Odyssey PlusSamsung Odyssey Plus
  • Oculus GoOculus Go
  • Oculus Rift SOculus Rift S
  • Oculus QuestOculus Quest
  • Valve IndexValve Index
  • HTC Vive ProHTC Vive Pro
  • Hololens 2Hololens 2
  • Hololens 1Hololens 1
  • Magic Leap OneMagic Leap One
  • HP ReverbHP Reverb
  • Acer ConceptDAcer ConceptD
  • Sony PSVRSony PSVR
  • Varjo 1Varjo 1
  • Lenovo Mirage SoloLenovo Mirage Solo
  • HP VR1000-100HP VR1000-100
  • Acer AH101-D8EYAcer AH101-D8EY
  • Google Glass V2 Enterprise EditionGoogle Glass V2 Enterprise Edition
  • Vive FocusVive Focus
  • HTC Vive Pro EyeHTC Vive Pro Eye
  • Vive CosmosVive Cosmos
  • Dell VisorDell Visor
Oculus Rift1080 x 1200 per eye110 degrees90 HzOutside in 6DoF470 gOculus DashOLEDOver ear headphones2016HTC Vive1080 x 1200 per eye110 degrees90 HzOutside in 6DoF555 g Steam VR OLEDOver ear headphones2016Samsung Odyssey1440 x 1600 per eye110 degrees90 HzInside out 6DoF644 gSteam VR and Windows MRAMOLEDOver ear headphones2017Samsung Odyssey Plus1440 x 1600 per eye110 degrees90 HzInside out 6DoF644 gSteam VR and Windows MRAMOLEDAnti-SDE displayOver ear headphones2018Oculus Go1280 x 1440 per eye110 degrees60-72 Hz Inside out 3DoF467 g Oculus DashLCDCompletely mobileSound projected via strap2018Oculus Rift S1280 x1440 per eye110 degrees80 HzOutside in 6DoF500 g (estimated)Oculus DashLCDHalo strapSound projected via strap2019 May/June estimatedOculus Quest1440 x 1600 per eye110 degrees72 HzInside out 6DoF480 g (estimated)Oculus DashOLEDCompletely mobileSound projected via strap2019 May/June estimatedValve IndexUnknownUnknownUnknownUnknownUnknownSteam VRUnknownValve index controllers with hand trackingUnknown2019 June estimatedHTC Vive Pro1440 x 1600 per eye110 degrees90 HzOutside in 6DoF470 gSteam VROLEDOver ear headphones2018Hololens 22048 ×1080 per eye50 degrees (approx)60 HzInside out 6DoFUnknownWindows MROscillating lasers hit mirrors that reflect onto displaysEye tracking/Hand tracking/Voice commandsSound projected via strap2019Hololens 11280 × 720 per eye30 degrees (approx)30 HzInside out 3DoF579 gWindows MRProjections onto layered glassVoice commandsSound projected via strap2016Magic Leap One1280 x 960 per eye50 degrees60 HzInside out 6DoF345 g (not including waist light pack) Lumin OSProjects a digital light field into the user's eyesLRA Haptic DeviceSound projected via head band2017HP Reverb2160 x 2160 per eye114 degrees90HzInside out 6DoF498 gWindows MRLCDOver ear headphones2019 June estimatedAcer ConceptD2160×2160 per eye114 degrees90HzInside out 6DoFUnknownWindows MRLCDSound projected via strap/flip up/detachable lensOver ear headphones2019 June estimatedSony PSVR960 ×1080 per eye100 degrees90 Hz/120Hz,Inside out 6DoF600g Sony PlaystationOLEDOver ear headphones2017Varjo 13,000 per inch 87 degrees90 HzOutside in 6DoFUnknownSteam VR micro-OLEDEye-tracking/VR & ARUnknown2019 estimatedLenovo Mirage SoloHP VR1000-100Acer AH101-D8EYGoogle Glass V2 Enterprise EditionVive FocusHTC Vive Pro EyeVive CosmosDell Visor